Summary
It will take more than magical candy to win this war
Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.
Rumor has it that the stamps are definitely worth it. But what do they do?
The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever
Summary
The sequel to The Candy Shop War; Nate and his friends meet Mrs. White's brother Mr. White who owns Arcadeland. At Arcadeland, the tickets that are won are redeemable for one of four stamps which allow a kid to join a club. Mr. White is hiding a secret; will Nate and his friends figure this out in time?
Brandon Mull was born on November 8, 1974. He graduated from Brigham Young University in 2000. His first novel, Fablehaven, was published in 2006. His works include the Fablehaven series, the Beyonders series, The Candy Shop War, the Five Kingdoms series, Pingo, Pingo and the Playground Bully, and the Spirit Animals series.
(Bowker Author Biography)