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Summary
Summary
At the end of Frank Herbert's final novel, Chapterhouse: Dune, a ship carrying a crew of refugees escapes into the uncharted galaxy, fleeing from a terrifying, mysterious Enemy. The fugitives used genetic technology to revive key figures from Dune's past--including Paul Muad'Dib and Lady Jessica--to use their special talents to meet the challenges thrown at them.
Based directly on Frank Herbert's final outline, which lay hidden in two safe-deposit boxes for a decade, Sandworms of Dune will answer the urgent questions Dune fans have been debating for two decades: the origin of the Honored Matres, the tantalizing future of the planet Arrakis, the final revelation of the Kwisatz Haderach, and the resolution to the war between Man and Machine. This breathtaking new novel in Frank Herbert's Dune series has enough surprises and plot twists to please even the most demanding reader.
Author Notes
Brian Herbert is an author and the son of Frank Herbert, the creator of the Dune series.
Brian Herbert has had several stand-alone novels published but he is perhaps most well-known for his books that expand on his father's Dune novels. Written with author Kevin J. Anderson, these novels have been commercially successful and generally well received by the public.
Brian Herbert is the co-author of the Dune novels House Atreides, House Harkonnen, House Corrino, The Butlerian Jihad, The Machine Crusade, The Battle of Corrin, The Road To Dune, Hunters of Dune, Sandworms Of Dune, Paul Of Dune, The Winds Of Dune, and Sisterhood of Dune.
Brian Herbert has also edited several works relating to the Dune universe and to his father. In 2003, he authored Dreamer of Dune, the biography of Frank Herbert, a Hugo Award finalist nomination.
(Bowker Author Biography)
Reviews (4)
Publisher's Weekly Review
Longtime collaborators Herbert and Anderson set themselves a steep challenge-and, in the end, fail to meet it-in this much anticipated wrapup of the original Dune cycle (after 2006's Hunters of Dune). A large cast scattered across the cosmos must be brought together so that the final, all-powerful Kwisatz Haderach may be revealed in the ultimate face-off between humankind and the machine empire ruled by the implacable Omnius. Though pacing is brisk and the infrequent action scenes crackle with tension, only two minor characters-gholas, who are young clones with restored memories, of Suk doctor Wellington Yueh and God-Emperor Leto II-acquire real depth. Everyone else is too busy reacting to mostly irrelevant subplots like sabotage aboard the no-ship Ithaca, a plague devastating the planet of Chapterhouse and the genetic engineering of marine-dwelling sandworms. The lengthy climax relies on at least four consecutive deus ex machina bailouts, eventually devolving into sheer fairy tale optimism. Series fans will argue the novel's merits for years; others will be underwhelmed. (Aug.) (c) Copyright PWxyz, LLC. All rights reserved
Kirkus Review
Final installment--chronologically, anyway--in the Dune series (Hunters of Dune, 2006, etc.) begun by the late Frank Herbert in 1965 and continued by his son, Brian, and collaborator Anderson. Thousands of years in the future, the Great Enemy that threatens humanity's survival has been revealed as Omnius, a megalomaniacal intelligent machine that survived the Butlerian Jihad, and his independent-minded sidekick Erasmus. Vengeful Omnius commands hordes of be-weaponed thinking machines and spaceships; Erasmus has consumed thousands of human personal histories in an attempt to understand the human species. The pair have created millions of undetectable Face Dancers (they can mimic any human shape) and placed them in key positions in the Spacing Guild administration, the factories of machine planet Ix and even the Sisterhood--heir to the old Atreides empire--led by Mother Commander Murbella. They have also cloned the evil Baron Harkonnen and the baron's old foe, Paul Atreides, whom the baron has worked assiduously to corrupt. Other than the beleaguered Sisterhood, the machines are opposed by Norma Cenva, the godlike Oracle, inspiration to the traditional spice-addicted Guild Navigators, and a spaceship containing clones of famous figures from the past, including Duncan Idaho, Paul Atreides, Leto II and the Bashar Miles Teg. Everybody agrees that events are shaping up for Kralizec, the long-foretold battle at the end of time. In true Herbertian fashion, everybody has a secret agenda; everyone dreams of defeating all opposition; and each side plots to create and control an omniscient superbeing known as the Kwisatz Haderach. Let Kralizec commence. The boys do a great job in investing the plot with heft and complexity and the narrative with pace and momentum, and conveying the sheer ferocity of the betrayals and duplicities. Less felicitous are the bland characters, whose extraordinary abilities rarely come across with much conviction. Dune lite--but for all that, a rare, rattling page-turner that no Dune adherent will pass up. Copyright ©Kirkus Reviews, used with permission.
Booklist Review
"By the time of this second volume of the third Dune prequel trilogy, battles and plagues have nearly destroyed humans and their planets. Sheanna revives the ghola cloning project to pit genius against numbers. Almost all the saga principals have been re-created Paul, Jessica, Letos I and II, Chani, Stilgar, even Wellington Yueh and Baron Harkonnen and are hiding on the no-ship. The eleventh ghola of Duncan Idaho keeps an eye on things. Naturally, such a crew generates intrigue, dissension, and many actions unintentionally at cross-purposes. Some of the re-creations learn from the past, some don't. Meanwhile, Omnius and Erasmus, leaders of the thinking machines, search for the no-ship; failing to find it, they finish the destruction of any planet capable of supporting human life. When the clones and the thinking machines finally confront each other, the conflict proves pretty gripping. Its plot derived from Frank Herbert's notes, Sandworms should fascinate Dune fans. The series' long run by now begs the question of whether, since Sandworms ties up so many loose ends, more of what has been learned about the construction and destruction of ecologies, and about thinking machines, in the 42 years since Dune was first published couldn't figure in the promised ninth prequel volume, Paul of Dune."--"Murray, Frieda" Copyright 2007 Booklist
Library Journal Review
Twenty years after their escape from the beleaguered Bene Gesserit world of Chapterhouse, as told in the late Frank Herbert's final Dune tale (Chapterhouse: Dune), the Bene Gesserit sisterhood embarks on a bold scheme to create ghola-clones that eventually awaken to the full memories of their original-of some of history's key personalities, in the hope that they can find a way to win an otherwise unwinnable war. Avoiding attempts by the machine world to locate their ship, Ithaca, proves challenging, but even more threatening is the discovery of at least one saboteur aboard the Ithaca. The future of humanity hangs on the abilities of newly created versions of Paul Muad'Dib; his mother, Lady Jessica Atreides; and the young ghola of Dune's notorious God Emperor, Leto II. Complex in structure though never hard to follow, this sequel to Hunters of Dune ties together the threads left by Chapterhouse: Dune, bringing closure to a saga of planetary birth and death and human courage and hubris. At the same time, the authors have left room for further explorations of one of the genre's most enduring worlds. Highly recommended for all sf collections. [The publisher is promoting this volume with a $250,000 national marketing plan.-Ed.] (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.