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Summary
Summary
Nick and Allie don't survive the car accident...
...but their souls don't exactly get where they're supposed to get either. Instead, they're caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no onger exist. It's a magical, yet dangerous place where bands of lost children run wild and anyone who stands in the same place too long sinks to the center of the Earth.
When they find Mary, the self-proclaimed queen of lost kids, Nick feels like he he's found a home, but allie isn't satisfied spending eternity between worlds. Against all warnings, Allie begins learning the "Criminal Art" of haunting, and ventures into dangerous territory, where a monster called the McGill threatens all the souls of Everlost.
In this imaginative novel, Neal Shusterman explores questions of life, death, and what just might lie in between.
Author Notes
Neal Shusterman was born in Brooklyn, New York on November 12, 1962. He received degrees in psychology and drama from the University of California, Irvine. Within a year of graduating, he had his first book deal and a screenwriting job. He has written numerous books including The Dark Side of Nowhere, Red Rider's Hood, The Shadow Club, The Shadow Club Rising, The Eyes of Kid Midas, Shattered Sky, Unwind, and Antsy Does Time. He won the National Book Award for Young People's Literature in 2015 for Challenger Deep. He also writes several series including the Skinjacker Trilogy, the Star Shards Chronicles, and the Unwind Dystology. As a screen and television writer, he has written for the Goosebumps and Animorphs television series, and wrote the Disney Channel Original Movie Pixel Perfect.
(Bowker Author Biography)
Reviews (5)
School Library Journal Review
Gr 8 Up-Nick and Allie are killed in an automobile accident and meet as they are heading down a tunnel toward "the light." They land in Everlost, the space between the living and the end of the tunnel, and meet Lief, from whom they learn that Afterlights cannot walk where the living walk and that they cannot be seen or heard by the living. Allie is determined to go home, so she and Nick set out from the accident site in upstate New York and the safety of Lief's forest for New Jersey. Even though they have been warned about the McGill, a dreaded, evil monster, they slowly make their way, eventually arriving in New York City. There they meet Mary Hightower, who cares for Afterlights in the destroyed World Trade Towers, keeping them safe from the McGill and the Haunter. (In addition to children, buildings and objects can also cross into Everlost if they were much loved.) In their ensuing adventures, they are captured by the McGill and suffer a horrible fate before Nick discovers his true purpose in Everlost. Schusterman has created a world in which nothing is as it seems. As the teens struggle to make sense of this alternate afterlife, they also grow and develop as people. They learn to question those who have put themselves in power, and they begin to see what is truly important. Shusterman has reimagined what happens after death and questions power and the meaning of charity. While all this is going on, he has also managed to write a rip-roaring adventure complete with monsters, blimps, and high-diving horses.-Lynn Evarts, Sauk Prairie High School, Prairie du Sac, WI (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Publisher's Weekly Review
Shusterman's (Full Tilt) enigmatic novel imagines a purgatory where only children go, with its own vocabulary and body of literature plus a monster named the McGill. After a car accident, teens Allie and Nick awaken 272 days later in Everlost. "It took nine months to get you born, so doesn't it figure it would take nine months to get you dead?" says the boy who discovers them, a nameless, lonely child they call Lief (an "Afterlight" who is 100 years old). In Everlost only the young exist, because adults "never get lost on the way to the light." The World Trade Center is there, too, home to Mary Hightower, a 15-year-old shaman of sorts and author of countless books (e.g., You're Dead-So Now What?). Shusterman uses excerpts from Mary's books (with an increasing sense of menace) to segue from one chapter to the next. Allie's flight from Mary's kingdom of "perfect routines," and her attempt to rescue Nick and Lief from a six-year-old spectral gangster lead her into a conflict with the monstrous McGill (with "sharp, three-fingered talons for hands,... its mismatched eyes wandered of its own accord"). Along the way, Allie learns the art of "skinjacking" (inhabiting the living), and Nick discovers a thing or two about the mechanics of Everlost, much to Mary's dismay. Shusterman's landscapes seem both familiar and ghostly, just the right mix for this fascinating limbo land that readers can only hope will provide the setting for more books to come. Ages 12-up. (Oct.) (c) Copyright PWxyz, LLC. All rights reserved
Horn Book Review
(Middle School, High School) When teenagers Allie and Nick are killed in a two-car collision, they become tangled with each other in a tunnel going toward a light and wind up in ""Everlost."" After a nine-months' sleep, they wake up to find themselves in a forest, watched over by a boy wearing old-fashioned clothes. The boy teaches them a few key points: for one thing, they must always keep moving, or they will sink straight through the earth. They also get information from books written by a ""Mary Hightower,"" and on their trek back to their homes (the best solution they can come up with to get out of limbo) they meet up with Mary herself-calm, kindly, and mother to hundreds of Everlost children though she is only fifteen herself. Mary's home is in the Twin Towers (in Shusterman's fascinatingly detailed Everlost, beloved places and objects remain solid and bright after they're gone). Nick falls in love with Mary, but Allie dislikes her determination to keep everyone following old patterns. The action-packed plot moves quickly but is fully developed, and the characters grow and change as they learn to cope with their new existence. Unlike many current fantasies, this is, thankfully, complete in one volume-though, with its multi-faceted setting and characters, potential for a sequel remains. (c) Copyright 2010. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. All rights reserved.
Kirkus Review
Death isn't an easy subject to write about, but Shusterman handles it deftly, as he explores what happens to two children who are "lost" on their way "towards the light." Nick and Allie have never met, but both are involved in a fatal car accident. They find they are neither living nor spirit; they now exist in Everlost. Learning to cope with their new state of being, they arrive in New York City, where a band of lost children have taken up residence in the Twin Towers, which still stand tall in Everlost. Led by Mary, the Queen of Snot, threatened by the Great McGill and his pirate band, these children have come to accept that this is where they belong and will always be. But Nick and Allie know there must be something--somewhere--else, and they are determined to find out what and where that is. A quirky sense of humor pervades, which helps to lighten what would otherwise be a disturbing concept. But the overall message (that there is existence after life and purpose to that existence and a destination when one is finally ready for it) is one of comfort. For anyone who has lost a friend or loved one at an early age, this is a good read. (Fiction. 12-15) Copyright ©Kirkus Reviews, used with permission.
Booklist Review
Following a fatal car accident, teenagers Nick and Allie collide with each other on the way toward the light and are shoved into an alternate state of existence. No longer living but not yet at the end of their journey, they land in Everlost, a color-bleached plane populated with child and teen spirits. There are rules in Everlost that new greensouls must learn to survive: keep moving, don't fall into a routine, don't seek the living, watch out for gangs, and steer clear of the McGill, Everlost's resident monster. Such rules are immortalized in the many books on Everlost penned by Mary Hightower, the leader of a large community of souls residing in the inanimate ghosts of New York's Twin Towers. Enamored of Mary, Nick begins to settle in, while Allie fights to escape. Although a strong setup for a unique exploration of life after death, of which there are brief glimpses, the story instead charges ahead in an increasingly zany action adventure that will particularly attract readers of the adventure, fantasy, and science fiction genres and that may herald a sequel. --Holly Koelling Copyright 2006 Booklist