Available:*
Library | Call Number | Status |
---|---|---|
Searching... Monmouth Public Library | Fic (sf) Card, O. 1999 | Searching... Unknown |
Searching... Dallas Public Library | YA FICTION - CARD | Searching... Unknown |
Searching... Independence Public Library | SCIENCE FICTION - CARD | Searching... Unknown |
Searching... Mount Angel Public Library | PBK CARD | Searching... Unknown |
Searching... Newberg Public Library | SCI-FI CARD | Searching... Unknown |
Searching... Sheridan Public Library | Card Ender Series v.5 | Searching... Unknown |
Searching... Silver Falls Library | SF CARD | Searching... Unknown |
Bound With These Titles
On Order
Summary
Summary
Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with the novel that begins The Shadow Series and allows us to reenter Ender's world anew.
With all the power of his original creation, Ender's Shadow is Card's parallel volume to Ender's Game , a book that expands and complements the first, enhancing its power, illuminating its events and its powerful conclusion.
The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.
The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresistible force in the high orbital facility called the Battle School.
Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers.
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.
Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....
THE ENDER UNIVERSE
Ender series
Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind
Ender's Shadow series
Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight
Children of the Fleet
The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens
The Second Formic War (with Aaron Johnston)
The Swarm / The Hive
Ender novellas
A War of Gifts / First Meetings
Author Notes
Orson Scott Byron Walley Card, was born in 1951 and studied theater at Brigham Young University. He received his B.A. in 1975 and his M.A. in English in 1981. He wrote plays during that time, including Stone Tables (1973) and the musical, Father, Mother, Mother and Mom (1974).
A Mormon, Scott served a two-year mission in Brazil before starting work as a journalist in Utah. He also designed games at Lucas Film Games, 1989-92. He is best known for his science fiction novels, including the popular Ender series. Well known titles include A Planet Called Treason (1979), Treasure Box (1996), and Heartfire (1998). He has also written the guide called How to Write Science Fiction and Fantasy (1990).
His novel Ender's Game and its sequel Speaker for the Dead, both won Hugo and Nebula awards, making Card the only author to win both prizes in consecutive years. His titles Shadows in Flight, Ruins and Ender's Game made The New York Times Best Seller List. He is also the author of The First Formic War Series, which includes the titles Earth Unaware, Earth Afire, and Earth Awakens.
(Bowker Author Biography)
Reviews (4)
Publisher's Weekly Review
You can't step into the same river twice, but Card has gracefully dipped twice into the same inkwellÄonce for Ender's Game and again for this stand-alone "parallel novel." The course readers will follow this time is of the superhuman child Bean. Raised on streets ruled by starving children's gangs, he was too weak, at age four, to hold peanuts in his hand, but ingenious enough to trick the other children into civilizing themselvesÄand to keep himself alive. When his genius and uncanny understanding of individuals' motivations are discovered, he is sent to Battle School, where children learn to command fleets for the war with the alien BuggersÄthe smallest kid ever to do so. Bean is not as perfect as Ender WigginÄhero of the Ender Quartet, begun with Ender's Game and concluded with Children of the MindÄbut he becomes Ender's ally. Though Bean is cold at first, the kind of child who weighs the costs of hugging the nun who saved him from the streets, he wants to understand the respect and love that Ender wields. Thus, Bean's story is twofold: he learns to be a soldier, and to be human. Devotees of the Ender saga will delight in the revelations about the formation of Ender's Dragon army and about the last of Ender's games. Though newcomers to the series may miss many of the novel's points, the wonders of Battle School and flashsuits and children's armies should keep them turning pages. As always, everyone will be struck by the power of Card's children, always more and less than human, perfect yet struggling, tragic yet hopeful, wondrous and strange. (Sept.) (c) Copyright PWxyz, LLC. All rights reserved
Kirkus Review
Manfully resisting the temptation to rewrite his successful 1985 child-warrior saga, Ender's Game, Card instead offers a parallel yam, told from the point of view of Ender Wiggin's lieutenant, Bean. As a two-year-old starving on the streets of Rotterdam, supergenius Bean survives by civilizing the merciless street gangs and bullies around him, but he can't prevent his greatest enemy, Achilles, from murdering his only friend, Poke. Recognizing Bean's extraordinary abilities, recruiter Sister Carlotta sends him to Battle School. Here, aboard an orbiting space station, exceptional children like Bean learn the military skills necessary to fight the insect-like alien Buggers. Handicapped by his doll-like stature, Bean nevertheless excels in the war games, though he doesn't understand the legendary Ender Wiggin's ability to inspire loyalty and devotion. Carlotta, meanwhile, discovers that Bean's extraordinary intellect is the result of illegal genetic manipulation; the tradeoff for intelligence is that he'll keep growing until he dies--at the age of 25. Bean, unimpressed with his teachers and their selection methods, puts together his own team of rejects and misfits; commanded by Ender, they're invincible. But the pressure steadily increases on the children, with ever more frequent battle-games and increasingly complex scenarios. Bean alone figures out that these battles aren't computer simulations but the real thing, conducted by instantaneous communicator. If they lose, the human species will perish. Card is always at his best, as here, when he's writing about children: an absorbing, near-flawless performance that, while fully intelligible, should send everyone scurrying to reread the original. Copyright ©Kirkus Reviews, used with permission.
Booklist Review
Card's exploration of the origins and evolution of ethics continues in a story that parallels that of his classic Ender's Game (1984). As a child, Bean, this book's protagonist, displays astonishing precociousness in surviving on the mean streets of a future Rotterdam, organizing children's gangs until he is endangered by his original leader, Achilles. Sister Carlotta, a nun recruiting children for the International Fleet's Battle School, sends Bean aloft and then continues to explore the whys and wherefores of his precociousness. It turns out that Bean's aptitudes are the results of an illegal experiment in genetic engineering of which he is the sole survivor. Meanwhile, his gifts keep him alive and advancing at the orbital Battle School, where he meets and becomes an insightful ally of Ender Wiggin. Card handles the group dynamics of the Battle School with his usual deftness, and his seasoned fans will be happy to reencounter Colonel Graff, head of the most unusual military school to be found in sf and one of Card's best supporting characters. Eventually, Bean is one of Ender's chosen command team in the book's final battle against the Buggers, and by then, Sister Carlotta (another well-realized secondary character) has found Bean's biological family. Card's complement to his great success demonstrates that a tale can be absorbingly told twice, especially when it is told the second time from a different perspective by an author so grown in range and skill since the first telling. --Roland Green
Library Journal Review
YA-Card has added a parallel novel that occupies the same time frame as Ender's Game (Tor, 1985), and chronicles many of the same events. Children are being tested, the best and the brightest being placed into a school where they will be trained for the eminent and final fight to the death between humanity and the insectlike "Buggers." Shadow shifts from Ender to Bean as the protagonist and presents the events from Bean's perspective, with his own unique viewpoints. Complex three-dimensional characters, a strong story line, and vivid writing all combine to make this an exceptional work. Card revisits the themes of man's inhumanity to man, child exploitation, and the ends justifying the means. While Shadow stands alone, the two books work well together because the overlap builds on both of them, making them a rich and meaningful reading experience.-John Lawson, Fairfax County Public Library, VA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Table of Contents
Foreword | p. 11 |
I. Urchin | p. 13 |
1. Poke | p. 15 |
2. Kitchen | p. 25 |
3. Payback | p. 40 |
4. Memories | p. 54 |
II. Launchy | p. 69 |
5. Ready or Not | p. 71 |
6. Ender's Shadow | p. 85 |
7. Explorarion | p. 105 |
8. Good Student | p. 124 |
III. Scholar | p. 137 |
9. Garden of Sofic | p. 139 |
10. Sneaky | p. 148 |
11. Daddy | p. 158 |
12. Roster | p. 175 |
IV. Soldier | p. 191 |
13. Dragon Army | p. 193 |
14. Brothers | p. 205 |
15. Courage | p. 218 |
16. Companion | p. 236 |
V. Leader | p. 251 |
17. Deadline | p. 253 |
18. Friend | p. 276 |
19. Rebel | p. 294 |
20. Trial and Error | p. 304 |
VI. Victor | p. 317 |
21. Guesswork | p. 319 |
22. Reunion | p. 333 |
23. Ender's Game | p. 352 |
24. Homecoming | p. 374 |
Acknowledgments | p. 380 |